SocialLoop · 2025–2026

SocialLoop

closed source
  • Events
  • Realtime
  • Next.js
  • Games
socialloop live
www.socialloop.app
2025–2026

Event networking with games instead of icebreakers. Attendees join with a code or QR, then play bingo, scratch cards, social deck and pair matching that get them talking, while organizers run check-in, announcements, surveys and analytics. A web dashboard and an Expo guest app on a Convex backend.

read how it was built ↓
about.txt
role
Founder & Full-Stack
for
SocialLoop
stack
Events, Realtime, Next.js, Games
when
2025–2026

How SocialLoop was built01 / 09

A Next.js app and a hunch

The first commit on 4 June was a Create Next App. Within days it had a full page structure, sign-in with password reset, an attendee networking page and connection requests, all on Supabase.

scroll ↓ or click a card

The brief

Most event apps are a badge and a PDF agenda. Networking is still "walk up to strangers", and people open LinkedIn afterwards and never talk in the room. SocialLoop gives attendees a game that happens to introduce the right people, while organizers keep the operations they expect: guest lists, check-in, announcements, surveys and analytics.

facts.txt
Problem
Events with no real way to meet people
Audience
Event organizers and their attendees
Surfaces
Organizer web dashboard and an Expo guest app
Entry
A code or QR, no sign-up friction
Role
Founder and full-stack
Timeline
Jun 2025 to now

How I approached it

  1. 01
    Games, not forms

    Every mechanic has a social action in it: scan someone's QR, complete a task together, find a pair. The game is the introduction.

  2. 02
    Lower the barrier to joining

    Guests join with an event code or QR scan and register in seconds. A guest app and a web version share the same flow.

  3. 03
    Give organizers real tools

    Organizations with invites, events, check-in by QR, announcements, surveys, branding and analytics, so a game night and a conference both fit.

  4. 04
    Prove it happened

    Tasks can be verified by QR scan, photo, manual check or a peer, and organizers get a verification queue for the rest.

  5. 05
    Make the backend reactive

    Leaderboards, presence and game state update as they change, which is why the move to Convex removed so much plumbing.

A look at SocialLoop

landing page
landing page
natural connections
natural connections
the journey
the journey

How it is different

Event platforms handle tickets and schedules, and stop at the door. Social apps help you find people, but not at a live event. Icebreaker activities depend on a good host and a loud room.

  • The games are part of the event tool, run by the same organizer dashboard.
  • Attendees need no download to try it: a code or a QR is enough.
  • Verification keeps it honest: a connection counts when it really happened.
  • Leaderboards and points turn attendance into something you can feel in the room.

What it runs on

What got in the way

What came out of it

SocialLoop is live at socialloop.app. These numbers describe what was built. There are no attendance figures on this page.

What I learned

  1. Start with the thinnest backend that works. Three rewrites cost more than one careful choice would have.
  2. Fewer moving parts beat clever ones. Deleting layers made the product faster to change than adding features did.
  3. Games need verification. Without it, points mean nothing and the leaderboard stops mattering.
  4. Rebuild with no migration when you can. Starting fresh was the fastest route out of the old debt.

SocialLoop: networking that does not feel like networking

Live at socialloop.app. Games on top of a full event platform, rebuilt on Convex in July 2026.

See SocialLoop

Join with an event code or a QR scan, no download needed.

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Overview